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Views View View source History. This page was last edited on 9 June , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. Boss Room. Mini-Boss Room. Treasure Room. Challenge Room. Boss Challenge Room.

Curse Room. Sacrifice Room. Secret Room. Super Secret Room. Devil Room. Tesserae were smaller dice with sides numbered from one to six.

Dominoes and playing cards originated in China as developments from dice. There are two types of sugoroku. Ban-sugoroku is similar to backgammon and dates to the Heian period , while e-sugoroku is a racing game.

Dice are thrown onto a surface either from the hand or from a container designed for this such as a cup or tray.

The face of the die that is uppermost when it comes to rest provides the value of the throw. The result of a die roll is determined by the way it is thrown, according to the laws of classical mechanics.

A die roll is made random by uncertainty in minor factors such as tiny movements in the thrower's hand; they are thus a crude form of hardware random number generator.

One typical contemporary dice game is craps , where two dice are thrown simultaneously and wagers are made on the total value of the two dice.

Dice are frequently used to introduce randomness into board games , where they are often used to decide the distance through which a piece will move along the board as in backgammon and Monopoly.

Common dice are small cubes , most often 1. While the use of Arabic numerals is occasionally seen, such dice are less common. Opposite sides of a modern die traditionally add up to seven, requiring the 1, 2, and 3 faces to share a vertex.

If the 1, 2, and 3 faces run counterclockwise, the die is called "right-handed". If those faces run clockwise, the die is called "left-handed".

Western dice are normally right-handed, and Chinese dice are normally left-handed. The pips on standard six-sided dice are arranged in specific patterns as shown.

Asian style dice bear similar patterns to Western ones, but the pips are closer to the center of the face; in addition, the pips are differently sized on Asian style dice, and the pips are colored red on the 1 and 4 sides.

Red fours may be of Indian origin. Non-precision dice are manufactured via the plastic injection molding process. The pips or numbers on the die are a part of the mold.

Different pigments can be added to the dice to make them opaque or transparent, or multiple pigments may be added to make the dice speckled or marbled.

The coloring for numbering is achieved by submerging the die entirely in paint, which is allowed to dry. The die is then polished via a tumble finishing process similar to rock polishing.

The abrasive agent scrapes off all of the paint except for the indents of the numbering. A finer abrasive is then used to polish the die.

This process also creates the smoother, rounded edges on the dice. Precision casino dice may have a polished or sand finish, making them transparent or translucent respectively.

Casino dice have their pips drilled, then filled flush with a paint of the same density as the material used for the dice, such that the center of gravity of the dice is as close to the geometric center as possible.

This mitigates concerns that the pips will cause a small bias. Precision backgammon dice are made the same way; they tend to be slightly smaller and have rounded corners and edges, to allow better movement inside the dice cup and stop forceful rolls from damaging the playing surface.

While the terms ace , deuce , trey , cater , cinque and sice are generally obsolete, with the names of the numbers preferred, they are still used by some professional gamblers to designate different sides of the dice.

Ace is from the Latin as , meaning "a unit"; [23] the others are 2 to 6 in Old French. The Online Etymology Dictionary traces use of the term as far back as The pair of six pips resembles a pair of boxcars on a freight train.

A loaded, weighted, cheat, or crooked die is one that has been tampered with so that it will land with a specific side facing upwards more or less often than a fair die would.

There are several methods for creating loaded dice, including rounded faces, off-square faces, and weights.

Casinos and gambling halls frequently use transparent cellulose acetate dice as tampering is easier to detect than with opaque dice. Various shapes like two-sided or four-sided dice are documented in archaeological findings e.

While the cubical six-sided die became the most common type in many parts of the world, other shapes were always known, like sided dice in Ptolemaic and Roman times.

The modern tradition of using sets of polyhedral dice started around the end of the s when non-cubical dice became popular among players of wargames , [28] and since have been employed extensively in role-playing games and trading card games.

Dice using both the numerals 6 and 9, which are reciprocally symmetric through rotation, typically distinguish them with a dot or underline.

Dice are often sold in sets, matching in color, of six different shapes. Five of the dice are shaped like the Platonic solids , whose faces are regular polygons.

Aside from the cube, the other four Platonic solids have 4, 8, 12, and 20 faces, allowing for those number ranges to be generated.

The only other common non-cubical die is the sided die, a pentagonal trapezohedron die, whose faces are ten kites , each with two different edge lengths, three different angles, and two different kinds of vertices.

Such sets frequently include a second sided die either of contrasting color or numbered by tens, allowing the pair of sided dice to be combined to generate numbers between 1 and Using these dice in various ways, games can closely approximate a variety of probability distributions.

For instance, sided dice can be rolled in pairs to produce a uniform distribution of random percentages, and summing the values of multiple dice will produce approximations to normal distributions.

Unlike other common dice, a four-sided tetrahedral die does not have a side that faces upward when it is at rest on a surface, so it must be read in a different way.

On some four-sided dice, each face features multiple numbers, with same number printed near each vertex on all sides.

In this case, the number around the vertex pointing up is used. Alternatively, the numbers on a tetrahedral die can be placed at the middles of the edges, in which case the numbers around the base are used.

Normally, the faces on a die will be placed so opposite faces will add up to one more than the number of faces. This is not possible with 4-sided dice and dice with an odd-number of faces.

Some dice, such as those with 10 sides, are usually numbered sequentially beginning with 0, in which case the opposite faces will add to one less than the number of faces.

Some twenty-sided dice sport a different arrangement used for the purpose of keeping track of a numerical value that counts down, such as health points.

These spindown dice are arranged so the faces are consecutively numbered, allowing the user to simply turn to the next lower number to keep track of a declining value.

They are commonly used with collectible card games. Theoretically, these include:. Two other types of polyhedrons are technically not face-transitive, but are still fair dice due to symmetry:.

Long dice and teetotums can in principle be made with any number of faces, including odd numbers. All the rectangular faces are mutually face-transitive, so they are equally probable.

The two ends of the prism may be rounded or capped with a pyramid, designed so that the die cannot rest on those faces.

The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits. However, there are some applications that require results other than numbers.

Examples include letters for Boggle , directions for Warhammer Fantasy Battle , Fudge dice , playing card symbols for poker dice , and instructions for sexual acts using sex dice.

Dice may have numbers that do not form a counting sequence starting at one. One variation on the standard die is known as the "average" die.

They are used in some table-top wargames , where a narrower range of numbers is required. A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the dual polyhedron of the desired die shape and an internal weight.

The weight will settle in one of the points of the internal cavity, causing it to settle with one of the numbers uppermost.

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